![]() I’m really happy with how it turned out though. I wanted to use a dremel to cut the notches into the wood but I found the cutters I had were not powerful enough so I had to hand saw it. It took me two whole days, and I’m still making adjustments to it. I will warn you, this DIY weaving loom is not easy to make. I also like a standing loom because you can move it anywhere and work comfortably. I chose to cut notched into the wood because I find sometimes my warp continually comes off a nail loom. I wanted a long lasting good quality one. There are the more simple ones that just use a picture frame as the loom. I referenced this one and based it off Shimek’s design. There are a lot of tutorials for looms online. ![]() I decided to make a new and improved giant loom. It didn’t get a lot of use, but I’ve been itching to get back to it. I then made a large DIY weaving loom on my own (with dad’s help of course) which was when I realized how tedious weaving actually was. The heddle bar made weaving so fast and easy. I bought a starter loom from Meghan Shimek that came with a heddle bar. ![]() Take care though: Rerolled perks will disappear when one perk is taken unless saved by Perk Lottery.I originally got into weaving when it was just becoming popular again. Perks at the altar can be rerolled by bringing a reroll machine from the Holy Mountain (using Circle of Buoyancy is one easy way to do this).Likewise, angering or enraging the gods in Holy Mountains has no impact on whether Stevari or Skoude will spawn above the altar. Although the message "You have angered the Gods" appears when polymorphing near the altar, this check is distinct from the Holy Mountain check and does not affect whether or not Stevari will spawn in Holy Mountains.Because of this, perk removal/duplication can be done with only whiskey (or whiskey and one of the other materials) by using a Long Distance Travel wand to load in 2-3 altars in quick succession. The center basin is the only one which actually causes the perk removal to occur, and it simply checks that 3 (currently loaded) basins total have had their materials filled. In the code, the altar consists of three entities (one for each basin) which check for their respective materials.if Water has been shifted to Blood, then Blood (transformed) will work. However, materials which have been shifted to will work: e.g. if Blood has been shifted to Water, then Water (transformed) will not work. Materials which have been fungal shifted away will not work for the altar material checks: e.g.CAUTION: in some cases, restarting the game before reclaiming your perks has been known to result in the perks reverting to standard Holy Mountain perk behaviour, where picking up one perk will cause all others in the area to be removed.Peace with Gods will still allow Stevari/Skoude to spawn, but they will be friendly if the player has polymorphed into a sheep.This can only be used when polymorphing into a sheep, otherwise destruction will likely target the polymorphed player as well. An Egg with Destruction in the player's inventory will activate upon polymorphing, instantly killing both Stevari and Skoude.Polymorphing outside this range can allow safe perk duping. The polymorph detection range for which Stevari/Skoude will spawn is a circular area, centered above the altar, which extends from a bit into the Dense Rock below the altar to just into the Sandcave above it.After the player has polymorphed 3 times, Skoude will spawn instead.ĭespite this danger, several methods can be used to safely duplicate perks: However, polymorphing near the altar will cause a Stevari with Berserk to spawn, with a 50% chance of spawning near (and perhaps directly on) the player and a 50% chance to spawn above the altar. If the player has Polymorph when the nullifying altar is activated, the player will retain their perks, allowing for all perks (except one-offs) to be duplicated.
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